For this round, we were required to choose an existing IP and build a game from that. The only requirement was that there was to be no prior video game based on that property. I worked on creating the enemy and ghost assets as well as worked with the programmers to develop the particle beam used to capture the ghosts. It won the most Innovative Game of the Year award for utilizing the XNA game engine, the Wii controller for aiming, and the Kinect motion sensor for activating the trap.
Artists: Marco Garcia, Bryan Venzen
Producers/Designers: David Hottal and Bryan Venzen
Programmers: Michael Krusel and David Weston
Voice of Slimer and Tutorial Narrator: David Weston